![]() So if you're running at 24 frames a second and it's a 10 second scene, well then, you're going to have 240 frames. ![]() ![]() It's a single bitmap image, except a PNG image can hold an alpha channel, which means that the transparency behind the character will hold in that type of file. So when we export out a PNG sequence, it's going to render one PNG image, which is like a JPEG. That's just something that makes it easy for me to see when I'm laying out my scene. So I can have it black or white, which is fine, and it'll only export the character because that not a real background. So every time I click on this background color here, it goes black ad white, and that checkerboard shows transparency. ![]() I want to make sure that this is transparent and not a black background. So, let's scroll down to my background and I'm going to turn off the eyeball, turn it off. So, the first thing we're going to want to do is make sure that your scene has no backgrounds in it. (uptempo music) About the only way you can export your character with a transparent background, at least, without a dynamic link, is to export sequential PNGs. Let's say you only want to export a character with a mat around it so you can composite it in another program, like After Effects or Premiere Pro, or even Toon Boom's Harmony.
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